The party dialogue system in SWTOR was the first thing that actually made my jaw drop. The degree to which companions are a part of your game experience is amazing, sure, but that was something I was eased into. Seeing how the game handled multi-person dialogue, however, was big and it was sudden.
Maybe it’s because I still see this as multiplayer Mass Effect, but there is nothing I look forward to quite as much as having party conversations inside a new flashpoint. Now, you could argue that the roll system is entirely arbitrary and perhaps even “silly”, but as this comic shows, we violently disagree.
Or not. Silly is good. I wish we’d get little fight scenes when I want to say something cool and Ayms tries to be all nice and stuff.
Serious boring note: “Elective democracy.” Apparently this is taken by some to mean something rather specific (a contradiction, even), but google hits were sparse. Perhaps it’s even redundant in that democracies are elective by nature where they aren’t direct? I don’t even know, but it looks better this way. A literalist, I ain’t.
Bioware really did put everything good about Mass Effect into this (at least from the eyes of someone who hasn’t played SWTOR and lacks the computer to play ME2). The character building with the dialog trees (which, watching a friend play the beta, was the best looking part of the game) really makes it stand out from anything else MMO out there. Hell, I caught myself forgetting it was an MMO until he’d run by a group of other players.
There’s a grain of truth to the last bit there. It’s really funny that most people seem to use the “singleplayer MMO” chant as critique. To me, that’s praise, hah.
No, really. Rationally, I understand they’re highlighting something different from the quality comments you hint at here, of course, but it’s still funny.
It’s praise to me too. I might as well enjoy leveling my character up to max right?
I find it ruttin’ hilarious myself.